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PostPosted: Mon Aug 13, 2012 2:22 am 
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Joined: Thu Aug 09, 2012 11:30 pm
Posts: 10
Just a quick post. An alternate army icon, a good old fashioned 19th century mortar.


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mortar diplomacy.jpg
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PostPosted: Sat Aug 18, 2012 1:13 am 
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Joined: Tue Feb 02, 2010 2:08 pm
Posts: 187
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^ Sorry I couldn't make sense of your previous sprite, so I modified it ^


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PostPosted: Tue Aug 21, 2012 7:08 pm 
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Joined: Thu Aug 09, 2012 11:30 pm
Posts: 10
Looks good, easier to differentiate from the previous one. Here is the source pic I used for the first one for anyone who is curious. I think I might use a different fleet as well.

The middle pic is a model of the USS Virginia (BB-13). The bottom is the original pic from an anime site by someone named "Ernest" http://www.pixiv.net/member_illust.php?mode=medium&illust_id=15234274

Aren't they cute.


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diplomacy mortar template.jpg
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NIK-7054.jpg
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e2e5261f68312011dcc73b662eaa9890american_civil_war ernest military military_uniform railroad_tracks railway_gun uniform.jpg
e2e5261f68312011dcc73b662eaa9890american_civil_war ernest military military_uniform railroad_tracks railway_gun uniform.jpg [ 216.15 KiB | Viewed 2075 times ]
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PostPosted: Tue Aug 21, 2012 7:14 pm 
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Joined: Thu Aug 09, 2012 11:30 pm
Posts: 10
By the way I still have to make the close up map, unless anyone thinks the one posted would be good enough.

Comments/thoughts?


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PostPosted: Wed Aug 22, 2012 6:43 pm 
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Joined: Sat Feb 14, 2009 4:59 pm
Posts: 99
Suggestions:
Move Italy's Venice SC to a new space Milan and make Venice a non-SC to reduce tensions between Austria and Italy which will help both of them.
Austria should really have 4 SCs since the Ottomans and Dutch has 4 too. The easier thing to do would be spliting Trieste in half and have Sarajevo or Split thus increasing Austria's naval capabilities slightly.
I'm not too familar with the Colonial map but, I'm fairly sure it was unbalanced and the SC ratio in Colonial and standard has a pretty big gap between them.
I'll have to look at the map more, I'm still drafting a map for kaner which I'm a bit behind atm.


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PostPosted: Wed Apr 02, 2014 6:39 pm 
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Joined: Thu Aug 09, 2012 11:30 pm
Posts: 10
Bump, is anyone interested in programing this? Feel free to modify it as you see fit.


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