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 Post subject: WWIV - Sealanes
PostPosted: Sun May 13, 2012 10:50 am 
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Joined: Tue Feb 02, 2010 2:08 pm
Posts: 187
here is a sample of where I am up to on this:

Attachment:
sealane (14-May-2012).png
sealane (14-May-2012).png [ 252.54 KiB | Viewed 2711 times ]


The layers are saved independently on GIMP, but I want to
give a general idea of where I am going with the concept.


Last edited by kaner406 on Mon May 14, 2012 12:29 am, edited 1 time in total.

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 Post subject: Re: WWIV - Sealanes
PostPosted: Sun May 13, 2012 3:41 pm 
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Joined: Wed Jun 08, 2011 4:34 am
Posts: 7
my problem with this is convoy zones.

If I wanted to convoy from Edi to LBR, in the standard map I would need 2 fleets, now I would need 4.

On top of that you have now made it impossible for the UK to get more then 2 supply centers opening round, 1 of which can be contested. It imbalances coastal nations who rely on capturing islands for buildings in the opening year since they will no longer be able to do this.

Unless fleets can move 2 spaces/turn, this variant adds stalemate lines not because of to little oceans, but because it becomes impossible to convoy units accross the ocean.

Thoughts?


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 Post subject: Re: WWIV - Sealanes
PostPosted: Sun May 13, 2012 10:19 pm 
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Joined: Tue Feb 02, 2010 2:08 pm
Posts: 187
No problem there. If you wanted to convoy from EDI - LBR, then you can still do it via 1 fleet in NAT and 1 in LAB. NAT & LAB are Overseer Zones (OZs) still adjacent to each other and to their previous territories.

A full list of what NAT is adjacent to is as follows:
ICE, NWG, EDI, IRI, IRE, BIS, ENA, AZO, LAB, GRN
it is now also adjacent to the SeaLanes (SLs):
Sth.NWG, N.E.ENA, N.W.ENA, Est.AZO, Sth.LAB, Est.LAB
plus it's own territorial SLs:
Nth.,Est.&Sth. NAT.

By dividing the OZs with various SLs it will allow for players like UK to expand just as rapidly as they would normally do in a game of WWIV, but make it much more difficult to stalemate things in the oceans. PIT 'controling' such a large area of the Pacific ocean, or that nightmare of getting across the South Atlantic from Sth America to Africa, will become a thing of the past.


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 Post subject: Re: WWIV - Sealanes
PostPosted: Mon May 14, 2012 12:38 am 
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Joined: Tue Feb 02, 2010 2:08 pm
Posts: 187
I've moved a couple of islands around and made some minor changes to the map:

Attachment:
map.png
map.png [ 113.88 KiB | Viewed 2711 times ]

Attachment:
map_2.png
map_2.png [ 45.44 KiB | Viewed 2711 times ]


And here is the names file:
Attachment:
mapNames.png
mapNames.png [ 81.47 KiB | Viewed 2711 times ]


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 Post subject: Re: WWIV - Sealanes
PostPosted: Tue Aug 20, 2013 3:07 am 
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Joined: Wed Aug 14, 2013 3:04 am
Posts: 7
OK, elsewhere people have discussed not liking this idea. Honestly I am not a big fan either. Stalemates are not exactly exciting and we want them to be reduced but stopping them at any cost like this does is not a real answer. Stalemates must be allowed in some situations, we want to limit them and make them less likely but yes, total elimination is not wise or we would need to do the same thing in land spaces?

I redrew some minor changes and will post here. Again, MINOR changes. I rushed through them figuring they would be discussed but more often than not, little changes make for big differences. I added only two additional spaces, adding too many would thwart rapid movement across seas, it would put nations further way from one another resulting in poor balance. These changes (in red) do not change that aspect much at all but the new borders I think are less likely to stalemate but certainly CAN if one works to do so, that is the goal in my mind, make them work for such stalemates. (using the latest map, there may very well be other changes, updates were made YEARS ago that never found their way to the map posted earlier)


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 Post subject: Re: WWIV - Sealanes
PostPosted: Tue Aug 20, 2013 3:12 am 
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Joined: Wed Aug 14, 2013 3:04 am
Posts: 7
File was too large, let's try it this way:
Image


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 Post subject: Re: WWIV - Sealanes
PostPosted: Tue Aug 20, 2013 3:19 pm 
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Joined: Wed Aug 14, 2013 3:04 am
Posts: 7
wow, the previous map is REALLLLY old, the changes you see here had been played several times, those playing on VDip are incredibly old! maybe that is part of the answer as well?


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