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 Post subject: Adding flash support
PostPosted: Tue Aug 31, 2010 5:43 am 
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Joined: Tue Aug 31, 2010 5:38 am
Posts: 3
Hi fellow developers,

I have started playing webdiplomacy recently. I really like it.
I would like to add flash support to the game. Is there anyone else who thinks, the game would benefit with a flash support. Especially the map will be great if we can add flash support.
Then we can have on/off buttons to switch on/off various markers in the game.
I would like to elaborate more, if I am making sense so far.

Regards,
DrIFT.


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 Post subject: Re: Adding flash support
PostPosted: Tue Sep 07, 2010 5:11 am 
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Joined: Tue Aug 31, 2010 5:38 am
Posts: 3
Hi fellow developers,

I was expecting more enthusiasm.
Anyways, i think i will go ahead with it.

Regards,
DrIFT.


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 Post subject: Re: Adding flash support
PostPosted: Tue Sep 07, 2010 7:59 am 
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Joined: Sat Jun 28, 2008 6:24 am
Posts: 892
Sorry looks like I missed this. I'm very keen to see what you come up with, but you should note that a lot of progress has already been made towards getting a dynamically updating map with many of the features you describe working with SVG (see the map section), and I think there'd be duplication of efforts if you started over on a Flash map

That having been said I'm very interested to see what you do :mrgreen: Let me know if I can help with the server-side data-access details


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 Post subject: Re: Adding flash support
PostPosted: Mon Oct 04, 2010 5:15 am 
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Joined: Tue Aug 31, 2010 5:38 am
Posts: 3
Firstly sorry, for the delayed reply.

Thanks for the reply kestasjk.
Can u please point me to the place where i can see the work being done on dynamic map updates.

Regards,
DrIFT.


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 Post subject: Re: Adding flash support
PostPosted: Mon Oct 04, 2010 5:42 am 
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Joined: Sat Jun 28, 2008 6:24 am
Posts: 892
Here's the thread on the SVG map: viewtopic.php?f=7&t=81&start=0


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 Post subject: Re: Adding flash support
PostPosted: Mon Oct 11, 2010 6:55 pm 
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Joined: Wed Oct 08, 2008 12:47 pm
Posts: 726
That is indeed the SVG map and the way to go.
Unfortunately as you might notice no progress has been made in about the last 18 - which is entirely my fault.
If you would like to take it over I'd be more than happy to explain where things have got to etc.
The main reason I never implemented it was that it reached such a stage it was ready to be incorporated, then the order/map system was updated to its current javascript format, and I never rewrote the backend to match this.


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 Post subject: Re: Adding flash support
PostPosted: Mon Oct 25, 2010 1:28 pm 
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Joined: Wed Jul 29, 2009 10:22 am
Posts: 841
Made any progress?
I'd like to give it a try.

Oliver


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 Post subject: Re: Adding flash support
PostPosted: Mon Oct 25, 2010 6:04 pm 
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Joined: Wed Oct 08, 2008 12:47 pm
Posts: 726
What's that in response to Sleepcap? Flash or SVG?
If SVG I'm more than happy to talk you through the few tasks required to make it work


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 Post subject: Re: Adding flash support
PostPosted: Mon Oct 25, 2010 6:30 pm 
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Joined: Wed Jul 29, 2009 10:22 am
Posts: 841
Both... :-)

I have some free time and would like to help to test (I can do some small code-adjustments on my own).
My goal would be a 2-player variant map (maybe FranceVsAutria) that use a SVG or Flash map.

Oliver


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 Post subject: Re: Adding flash support
PostPosted: Mon Oct 25, 2010 7:00 pm 
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Joined: Wed Oct 08, 2008 12:47 pm
Posts: 726
Well, I'm obviously going to support SVG because,
a) it's an open standard supported by W3
and b) I'd really like my work to actually get used!


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